![]() victory), from the Neolithic era all the way into the contemporary era. The subject of the present review is Humankind, a turn-based strategy game inspired by Sid Meier’s Civilization series of games, where the player is tasked to lead their faction to greatness (i.e. Or we should really try to make our own games: that is certainly something that I am currently devoting some of my time to.įor now, though, let’s stick to critiquing and discussing historical games. ![]() The choices they make are interesting, because they often reveal what kinds of ideas about past societies are widespread enough to be incorporated into a game.Ī lot of the time, outdated ideas and concepts resurface in games: those instances should be a call to action on the part of academically-trained professionals, historians and archaeologists alike, to try and get more involved with the process of creating and designing games. Game developers typically don’t have an academic background in history or archaeology, and so they must rely on their own research or advisors when it comes to emulating aspects of the past. Anecdotally, there are lots of players who profess to have been inspired to read more about the past after being engrossed by games like Civilization or Age of Empires. Games can be a fun way to introduce people to history. ![]() In November of last year, I wrote an article with some of my thoughts on historical strategy games. You can check out our Humankind hands-on preview at the link.This article was originally published on the defunct Ancient World Magazine website and is now re-published here. In a hands-on preview of the game last year, our own Alex Donaldson said “Humankind is looking like a complex and unique take on the historical grand strategy genre”. Hopefully more studios will take note of how Amplitude has dealt with the issue in this instance. For example, Metal Gear Rising’s DRM disabled the game’s Mac edition, and Crash Bandicoot 4: It’s About Time locks players out of a single-player game because of always-online DRM. It's pleasing to see a developer be proactive in its interaction with DRM: all too often, a game will launch before the issues are outlined and corrected. It's a decent pre-emptive move, and should help offset some negative feelings towards the game (especially given that DRM is a sore topic right now after the whole Resident Evil Village debacle). Denuvo should never impact player performance, and we don’t want to sacrifice quality for you guys." "That being said, our priority is always the best possible experience for the players who buy our games and support us. If Denuvo can hold off a cracked version, even just for a few days, that can already really help us to protect our launch," said creative director, Romain de Waubert. "We’ve been one of the most wishlisted games on Steam this year, so we know we’re going to be targeted by pirates, more so than any of our previous games. To see this content please enable targeting cookies. Humankind, which is pegged as a rival to hit strategy game Civilization, will be removing its anti-piracy tech before the game is even out, a developer has confirmed on the game's forum.Īmplitude staff said the game is tracking to be particularly popular, and that makes it a prime target for pirates, but in spite of the potential for lost profit, the developer will remove Denuvo in order to ensure paying players get the best experience in-game. Sega and Amplitude Studios’ latest PC strategy game Humankind is removing Denuvo anti-piracy tech ahead of the game's launch to ensure players get a good experience.
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